//
// Created by liule on 2021/8/12.
//

#ifndef TANCHISHE_WALL_H
#define TANCHISHE_WALL_H

#include <iostream>
#include <string>

using namespace std;

/***
 * 墙
 */
class Wall {

public:

    Wall();
    ~Wall();

    int getRow();
    int getCol();
    char getGameArr(int x, int y);
    //改变某个位置显示
    void changeGameArr(int x, int y, char m);

private:
    enum {
        COL = 60,
        ROW = 60
    };

    char gameArr[ROW][COL];

    //初始化墙
    void initWall();

};

#endif //TANCHISHE_WALL_H
